Everything has come together, I’ve added a lot of small details such as coins, point lights, foilage, etc… This is now looking like a real environment that I could travel around. Upon putting on the VR headset, I became extremely immersed and enamored with all of the happenings. There is constant motion and a rush of passing sounds which flicky my attention every which way.
I am noticing, that this is missing some wayfinding clues. It’s very easy to just wander around the cave without a direction or plan. I’m thinking I could put a temple at the end – this would be the ultimate goal. As of now, this is just a cave for the wanderer – nothing to do, but explore. So the temple would help give it a base, and then I could direct the player somewhere.
The wayfinding clues could be a series of structures that differ greatly from the environment – these could include highly detailed things that attract attention. Upon reaching this highly detailed object, another would come into view, and the user would be traveling from pristine object to pristine object until they reach the temple. The question is: is this strong enough of a clue? What if the user does not go to the object, then essentially they’re just wandering around. I don’t want something like an arrow or HUD notification, because I feel this takes away from the immersiveness.
Perhaps the pristine object mixed with a row of invisible lights – this lit path could guide them towards each object, reinforcing the goal. Because the cave is so dark, and most objects are crude – these two things would stand out.


